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Cyberpunk 2077 patch 1.3 is rather large and comes with some free DLC

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Coming to PC, consoles, and Stadia « soon, » the patch notes for Cyberpunk 2077 outline the most significant changes.
As promised earlier today, CD Projekt has posted the notes for Cyberpunk 2077’s big patch 1.3. Coming to PC, consoles, and Stadia “soon,” the patch notes for Cyberpunk 2077 outline the most significant changes. Watch on YouTube You will notice a bit of free DLC will be included with patch 1.3, which consists of an alternate appearance for Johnny Silverhand, a multilayered syn-leather deltajock jacket and luminescent punk jacket, and the Archer Quartz Bandit vehicle which can be purchased in-game after completing the Ghost Town quest. Along with DLC, you can expect some improvements, such as the aforementioned minimap zoom level, which makes things easier to navigate. The developers have also improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC; increased the number of slots for autosaves from 10 to 20; added new sleeping spots for Nibbles in V’s apartment; and thankfully, it’s now possible to use an elevator while carrying a body. That will make things easier. A number of balance changes will also be included, along with some fixes such as an issue with the Nomad Camp, hacking a neutral target, and V looking down after using fast travel. Various issues with elevators have been addressed, minor issues with cyberware have been fixed, quick hacks and scanning have been given the once over, NPC behavior has been improved in combat, and the functionality of some mods has been adjusted. Stability has also been addressed as far as performance, streaming, and memory optimization is concerned, and numerous crash fixes have been applied. Also, a plethora of quests and gigs have had a loving hand brushed upon them, and some console-specific issues have been squashed. For example, PlayStation users will be pleased to know that NPCs will no longer speak after being killed. That’s a relief. The patch notes are rather extensive and can be found at the link, but we’ve posted some of the talking points below. IMPROVEMENTS Improved the minimap’s zoom level when driving, so that it’s more zoomed out and easier to navigate. Automatic Love – screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two. Added a button that allows reallocating the distribution of Perk points on a character’s skill tree. Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms. Added Database links to Journal entries. Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay. Fixers will now message V to offer a car for purchase less often. Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC. Added a filter for quest items in the Backpack. Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them. It is now possible to rotate V in the Inventory with a mouse. Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it. Added a comparison tooltip for cyberware. Improved notification when buying cyberware and not meeting the level requirements to equip it. It’s now possible to upgrade crafting components in bulk. Added new sleeping spots for Nibbles in V’s apartment. Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out. Landmine icon will now be grayed out after disarming it. It’s now possible to use an elevator while carrying a body. Happy Together – Barry now has an updated, more unique appearance. Base item will now be highlighted green like other components if it’s present in the Inventory when crafting the same item of a better quality. BALANCE CHANGES Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster. Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the “Alerted” state. NCPD will no longer react and turn hostile because of dead bodies in Open World activities. NCPD will now also react to hitting NPCs with a non-lethal weapon. Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used. (Don’t Fear) The Reaper — improved Adam Smasher’s behaviour during the fight. Play It Safe — improved Oda’s behavior during the fight. Transmission — improved Placide’s behavior during the fight. Transmission — increased Placide’s hacking resistance. Cyberpsycho Sighting: Letter of the Law — improved Cyberpsycho’s behaviour during the fight. Every Breath You Take — improved Red Menace’s positioning and aim.

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