Warhammer 40K: Darktide might've needed another month of beta testing.After a two week pre-order beta, Darktide is officially out today, Wednesday November 30—but it doesn't feel like
Warhammer 40K: Darktide might’ve needed another month of beta testing.
After a two week pre-order beta, Darktide is officially out today, Wednesday November 30—but it doesn’t feel like a complete game just yet. The crafting system is incomplete, with « coming soon » text blocking off a couple menu entries. There’s no way to play Darktide in a private match, though Fatshark says that’s coming in December. And I can’t remember the last time I played a PC game that gave my fps counter this much of a workout. It goes up, it goes down, and I don’t know whether to blame my six-year-old CPU or the game itself.
But judging by the comments I’m seeing on Reddit and the Steam forums, even players with top-of-the-line hardware are struggling to run Darktide consistently at better than 60 fps.
Has performance gotten worse since the beta?
Frustrated players online are claiming that launch-day Darktide runs significantly worse than it did during the beta. Anecdotally, this rings true to me. During the beta I managed to mostly run Darktide at 60 fps and 1440p, with ray tracing set to « low » and DLSS enabled. That was on an RTX 3070 and an i7-7700K. Now ray tracing seems to regularly drag my frame rate down to 40 fps, with most other optional settings at low or medium. While the frame rate peaks as high as 70, it’s too erratic to comfortably use.
PC Gamer editor Fraser Brown, who has a significantly more powerful rig than I do—an RTX 3080 Ti and a 10th gen Intel CPU—hasn’t been able to play with ray tracing at all.
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USA — software Warhammer 40K: Darktide PC performance tips: Turn off ray tracing and pray