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What The Witcher’s Conjunction of the Spheres is actually all about

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The Conjunction of the Spheres helped make the world of The Witcher, The Witcher: Blood Origin shows how. Read for some background on the Conjunction and Witcher’s Monoliths before season 3 hits.
The world of The Witcher, set primarily on a continent simply called The Continent, is full of magic and monsters — but it didn’t begin that way. It’s accredited to a long-ago event, a cataclysm, commonly referred to as the Conjunction of the Spheres.
This concept gets mentioned a lot in the series, particularly in the final episodes of season 2. The ramifications of the Conjunction are present in every corner of the world, and will be the basis for the show’s spin-off, The Witcher: Blood Origin. But it’s rarely explained in-depth in the Netflix show, so here’s what you need to know about the Conjunction of the Spheres for The Witcher season 2.
The event is something only vaguely understood by characters in the world of The Witcher. But the common belief is that it was when all worlds (other spheres of existence) collided. and with them monsters and other beings slipped into the world. It’s also how magic — or “chaos” — came to exist, giving humans the power to become mages.
The Witcher: Blood Origin shows us the event more fully. During the final battle for control of the Elven empire, the sorceress Zacaré (Lizzie Annis) merges Syndril’s (Zach Wyatt) power with that of the evil mage Balor (Lenny Henry) to shatter the monolith and stop Balor’s chaos magic. Unfortunately, the shattering of the monolith released shattered space and time itself, triggering the Conjunction. As Blood Origin’s narration puts it: “The fragile veils between worlds had been ripped apart.

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