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Warhammer 40,000: Darktide Review (PC)

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An addictive, yet flawed co-op action formula
Warhammer: End Times – Vermintide was a very nice surprise when it launched eight years ago, but it was the sequel that made Fatshark a popular studio among Warhammer fans. With Warhammer: Vermintide 2, Fatshark refined the Dead Island-like formula and perfectly integrated it into a very different universe.
When the studio announced it’s working on a similar game but in the Warhammer 40K universe, we knew it would turn out to be a decent game. Despite the fact that Warhammer 40,000: Darktide meets many fans’ expectations, it’s still a hit and miss from Fatshark.
Just like it’s previous two games, Warhammer 40,000: Darktide is a co-op focused experience that puts players in the boots of one of the four classes pulled from the Warhammer lore: Psyker, Veteran Sharpshooter, Ogryn, and Zealot Preacher.
Each of these classes has been carefully designed to offer completely different playstyles. While the Psyker is your go-to class if you love spamming magic, the Ogryn is the perfect class for those who want to get their hands dirty. As the name suggests, the Veteran Sharpshooter is built to kill enemies from afar, and it’s also the best class in the game.
The most fun class to play though is definitely the Zealot Preacher. If you want to be in the middle of the action almost all the time, hacking and slashing enemies left and right, this class is perfectly suitable to deal with almost any enemy in the game if geared properly.
The game starts epically with a massive insurgence of Chaos-worshipping Poxwalker heretics. This sets up the entire story arc of the game, which includes a bit more than a dozen story missions. However, these are gated behind levels, so you’ll be getting a new piece of the story once you reach certain levels.

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