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Ubisoft reveals how Assassin's Creed Mirage punishes you for not being stealthy

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The smoldering heat of Baghdad is not the only reason to stay in the shadows.
After a detour to the cold north with Assassin’s Creed Valhalla, the famous open world series returns to its Middle-Eastern roots with the upcoming Assassin’s Creed Mirage.
If the hotter climate isn’t motivation enough to stay in the shadows, Ubisoft Bordeaux has focused on creating mechanics that support stealth. The most notable of these is the notoriety system, which builds on the wanted system from the older titles.
In a recent interview with Gamereactor, the game’s Quest and World Director, Simon Arsenault, explained how the new system incentivises stealth by punishing crimes and limiting your traversal options:
« We also have some higher level mechanics like the notoriety system where any illegal actions inside the city are punished, and that includes not only killing but also getting your sword out, hitting people or looting a chest.

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