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Alan Wake 2 Update 13 Patch Notes Revealed

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Update 13 for Alan Wake 2 is here, and it’s packed with exciting new content and improvements. Titled The Final Draft, this update introduces the New Game
Update 13 for Alan Wake 2 is here, and it’s packed with exciting new content and improvements. Titled The Final Draft, this update introduces the New Game Plus mode, bringing fresh challenges and rewards to the eerie world of Alan Wake. You can find the patch notes below.
PlayStation 5 (1.00.13)
Xbox Series (1.0.0.13)
PC (1.0.13) 
We are very happy to say that this update contains the much-leaked New Game Plus content as well as a multitude of fixes and a few performance improvements.
After having cranked out quite a few updates since launch, our next update will be out in 2024 when we have a few much-requested features coming to the game.
Thank you for your patience and the continued support of our game!
New Game Plus mode
New ending
New Nightmare difficulty level
New Manuscript pages and video content
Retain all unlocked videos, Charms and upgrades
NOTE: To access the New Game Plus mode, a completed playthrough of Alan Wake 2 is required. In New Game Plus, you will find the unlocked weapons in the first available shoebox for the character.
Performance
Improved overall quality of the occlusion culling algorithm, improving GPU performance especially on locations with a lot of geometry. 
The performance upgrade is most visible in the PlayStation 5 Quality mode, where (incredibly) there are up to 1.8ms improvements. Cauldron Lake should be coughing less.
Optimized HUD UI content setup so rendering the HUD takes less time. This brings between ~0.5-0.7ms improvements to performance.
A few selected tweaks and optimizations for path tracing and rendering.
Improved streaming by removing occasional 10 – 100ms stalls that mostly affected Xbox Series platforms.
Reduced memory usage by 16 MB on all platforms.
[PC] Slightly improved performance on by removing some error diagnostics instrumentation.
Tutorials
Changed when some Tutorials appear in the Tutorials menu.
Added a timeout to the Tutorial about Fadeouts.
Players can now slow down to walking speed while a Tutorial is open.
Tutorial messages are not slowing down player movement speed anymore.
If tutorials are disabled, the player won’t be locked in the diorama when the first investigation clue gathering tutorial would take place…
Stability
Fixed several infuriating Lua script errors that made the game more stable and less unpredictable.

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