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Helldivers 2 patch tackles patrols appearing out of thin air, over-the-top meteor swarms, and accidentally blowing yourself up with your own mech

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You should self-destruct a little less, thanks to Super Earth R&D.
Attention, patriots! A new Helldivers 2 patch is here, though this one’s mostly just bug fixes and tweaks to the game’s new fancy weather system. 
The full list of patch notes is available on Steam and the game’s official Discord, but here’s the broad strokes: The weather’s looking nicer, relatively speaking. While fire tornadoes, meteor swarms, earthquakes, and every weapon mother nature has to throw at you will still bother you during missions, it should be happening a little less frequently now. 
Meteor showers in particular should be kinder, with a reduced radius, explosion damage, and a tweak to their colour to make your impending doom a smidge more obvious—which is good, seeing as instant death by meteor was a genuine workplace hazard. Helldivers 2 is a game all about slapstick deaths, but instakills from on high are a little beyond the pale. 
Another big quality of life update comes in the form of « reduced incidents of patrols spawning on players. » I seem to be allergic to bugs (the technical kind, not the rip-you-apart kind) and even this one has ambushed me once or twice, dropping a full gang of bots and insects on my sorry head with very little warning.
Your Exosuit should also no longer hit itself with its own missile, which is a blessing—though there doesn’t appear to be a fix listed for marking the map problems. 
For the uninitiated, if you’re piloting the Exosuit and open the map to ping a location, your weapons will remain hot—making it, uh, a bad idea to communicate with your teammates, especially if you hit the « shoot rocket » button to mark an area.

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