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6 RPGs That Allow You To Talk Your Way Out Of Fights

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Charisma in RPGs can be a great way to avoid tough situations. Here are the games that do it best.
The RPG genre is one of the most complex and entertaining in gaming. With the endless dialogue possibilities it offers, the dreamlike fantasy worlds it explores, and the thrilling backstories of most of the characters involved, there’s never a shortage of fun. RPGs are extremely versatile, as they can be packed with fast-paced combat or take a more strategic, turn-based approach. Some RPG players prefer a silver tongue over fists of fury when it comes to conflict, and luckily, they have plenty of options.
Brute force can be useful when taking down colossal monsters or seemingly unbreakable stone walls. However, in many cases, the right words and a bit of charisma will go much further and help players avoid conflict altogether. Here are 6 RPGs that allow you to talk your way out of fights. 6 Star Wars: Knights Of The Old Republic
Regular Persuade and Force Persuade
Persuasion can avoid conflict and grant discounts
While it wasn’t the first to do it in the RPG genre, Star Wars: Knights of the Old Republic implemented persuasion checks masterfully. After all, the fact that Jedi and other Force wielders can use their powers to mess with people’s minds is canon. This game allows players to spend character points on persuasion skills as they level up. Naturally, the higher this character trait is, the more enemies that can be convinced to avoid conflict, and the easier it will be to do so.
What’s more, the persuasion skill isn’t only useful to keep the peace, but also to barter for discounts on docking fees, merchant prices, and even strangers’ debts to powerful mob bosses. 5 The Elder Scrolls V: Skyrim
High Speech Skills can lower item prices
Guards are more willing to ignore minor crimes
It’s undeniable that The Elder Scrolls V: Skyrim has one of the best magical kingdoms in open-world games. While making their way to the frosty mountain peaks surrounding Winterhold College, or the impenetrable walls of Markarth, players will likely encounter more than one enemy.
Many vicious creatures and non-sentient beings only understand violence, but several others can be reasoned with and will likely let the Dragonborn be as long as their Speech skill tree is developed enough.

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