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AMD's FSR 3.1 finally arrives, sporting an improved upscaler for less ghosting, flickering, and shimmering in games

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The frame generation algorithm is also now fully decoupled to allow older Nvidia RTX and Intel Arc cards to use it with their DLSS and XeSS upscalers.
Three months after officially announcing the 3.1 update to its FidelityFX Super Resolution (FSR) technology suite, five games from Sony have all been patched to the new system. Ghost of Tsushima, Horizon Forbidden West, Ratchet and Clank: Rift Apart, and the two Spider-Man games now sport an improved shader-based upscaler and decoupled frame generation so that more PC gamers can enjoy the same boost in performance, but with better-looking results than before.
When AMD announced its third generation of FidelityFX Super Resolution (FSR) with its Radeon RX 7000-series GPU launch in November 2022, many PC gamers hoped that it would include an upgrade upscaler but it transpired that FSR 3.0’s only new feature was a shader-based frame generation system.
The FSR 2.2 upscaler was still being used and while it does a serviceable job, in terms of increasing frame rates, its visual quality could be noticeably worse than Nvidia’s DLSS Super Resolution in some games.

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