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Everyone tries to crib Breath of the Wild's vibes and open world to no avail, but the former lead of Dragon Age is finally giving me what I really want: Zelda's wild physics and ability to climb anywhere

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Rather than a strand-type game, Eternal Strands looks like it’s all about weird elemental and telekinesis shenanigans.
Eternal Strands, the first game from former Dragon Age lead Mike Laidlaw’s studio Yellow Brick Games, has unveiled a new gameplay trailer at the Future Games Show today. Seeing more of it in action, I’m getting hopeful that somebody is finally cribbing the right answers off Breath of the Wild’s test, mashing up immersive sim systems with action RPG combat like god intended.
Everybody’s always trying to do the glider from Breath of the Wild, or otherwise their own version of a soft, painterly open world that isn’t quite so « videogamey, » but you’re not going to beat Nintendo at their own game on that front. There’s been far less imitation of what makes Breath of the Wild and Tears of the Kingdom Nintendo’s most PC-like games: those rich simulated physics that allow for everything from realistic fire propagation to building an elevator out of two minecarts.
Eternal Strands doesn’t look quite as extensive, but it’s still nice to see someone else mixing immersive sim systems with a more hack n’ slash RPG⁠—I love cerebral, sneaky, slower paced stuff as much as the next guy, but my people yearn for Dark Messiah of Might and Magic.

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