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Patch 7 of Baldur's Gate 3 heralds the arrival of mod support in September, with a closed beta starting next month

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Introducing « an officially sanctioned toolkit for giving Lae’zel a mullet. »
In terms of updates, Baldur’s Gate 3 is—for the most part—starting to wind down, with the latest patch released in February of this year and Larian shifting gears to work on its new RPGs. That’s only normal (the Sword Coast doesn’t need battle passes), but there’s still one more patch left in the oven: Patch 7.
The update, which is scheduled to release September of this year, intends to add « evil endings, plus a whole bunch of fixes, quality of life improvements, and more »—but that’s not the marquee feature. The juicier, more long-term-impact of Patch 7 is that Baldur’s Gate 3 will be finally getting fully-fledged mod support.
Announced back in February, Larian’s new suite of features should be the game’s equivalent to something like the Skyrim creation kit—a batch of tools that’ll make modding the studio’s groundbreaking CRPG easier for everybody involved.
While there’ve already been plenty of mods, they’re otherwise unsupported—requiring players to use third-party tools which, obviously, aren’t typically an option on consoles. Patch 7 should change that through two means, as announced on a Steam community post released today.
First up, full integration with mod.io, which the studio says will help it « bring modding support to all platforms, and [provide] the necessary infrastructure to … manage uploaded mods, host guides, and provide a level of content moderation to keep the community safe ».

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