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Rayman originally featured in Beyond Good & Evil, and other development secrets

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Ubisoft platforming mascot Rayman was once featured in the files of Beyond Good & Evil, as shown in the game’s just-rel…
Ubisoft platforming mascot Rayman was once featured in the files of Beyond Good & Evil, as shown in the game’s just-released 20th Anniversary Edition.
Launched yesterday – after previously being made mistakenly available last year – BG&E’s Anniversary Edition includes an extensive behind the scenes archive of artwork, early gameplay videos and making-of footage. After spending a couple of hours trawling through it last night, I can confirm it’s a real treat for any BG&E fan.
Below, I’ve pulled out some of the things that stood out to me – someone who loved the game and has been waiting almost 20 years for news of its follow-up. And if that sounds like you, well, there’s plenty more, including lots of footage of cut levels, to enjoy via the actual game.
For a game about photographing odd specimens, it’s perhaps not a surprise that Rayman and BG&E creator Michel Ancel apparently snuck in an Easter egg where you could find the limbless hero himself. Alas, Rayman did not make the game’s final cut. The image above is taken from a development build of the game where Rayman was made fully playable – although this was never planned for public release.
Everyone knows BG&E’s protagonist as Jade, but she spent a long time in pre-production and production as Sally. Concept art and even early placeholder audio lines describe her using this former name – which was changed because it sounded « too English ».

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