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6 Open-World Games With The Weirdest Stories

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Not all open-world games have simple narratives. Here are some notable examples that feature incredibly weird stories.
Open-world games are exciting opportunities for gamers to explore the unknown, meet quirky characters, and set out on an adventure. Explorer players mostly enjoy these games for their incredible amount of content and world-building, but the stories featured are also an important part of the journey.
So, when open-world games have weird stories, it’s easy for players to get confused and even lost. Are they the heroes, or are they just there as decor? Some of the weirdest stories in open-world games are surreal, some are outright impossible to understand, and some feature awkward moments that will make players wonder: Why did the developers think this was a good idea? 6 Fable 2
From the first minute players get into the world of Fable 2, they will see that things have changed in good old Albion. Industrialization has come to stay, the old chaste-like system is worse than ever, and yes, an evil lord is going at it again. But not just any evil lord; it’s a rather cliché and evil one. This poor old sod lost his wife and daughter, and he plans to make the world pay for it.
The story goes from bad to worse. Lord Lucien kidnaps and kills the main character’s sister. There’s a weird dark vibe around it as well, which involves certain themes that are better not discussed here. Nevertheless, the story quickly sends the main hero to look for other heroes (all while working as a part-timer in a bar) to band together and stop the sad evil guy. After that, it is just one somewhat meaningless quest after the other, ultimately turning into a French Revolution re-enactment. There is no denying that Fable 2 is a great game, but it’s hard to ignore how weird its story is. 5 Kingdoms Of Amalur: Reckoning
Written in collaboration with the legendary Todd McFarlane, this game promised to revolutionize the RPG genre. With its colorful world hiding a dark, sinister plot underneath its cheery exterior based on the Fae mythology, Kingdoms of Amalur: Reckoning had all it needed to succeed. But what happened? Why didn’t it become a huge success and have several sequels?
One of the things that the game did wrong was its approach to environmental storytelling. It was too dependent on the player finding the right lore. Its characters lacked charm, and their dialogues were cryptic and weird.

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