Super Duper Helldive, anyone?
Arrowhead finally dropped that big Helldivers 2 rebalancing patch that’s been over a month in the making, and the word is good: The people are loving how much more powerful guns and stratagems feel across the board, and crucially, they like having way more options to take down Bile Titans, Chargers, and Hulks. The largest Terminid and Automaton threats are now less resilient against weapons many players always thought should deal more damage, like the Autocannon or Thermite Grenade, and are less oppressive as a result.
I’m digging the update too, but I’m also with user Bunny Asap, who told Arrowhead creative director Johan Pilestedt on Twitter: « Everything is great but we need a new harder difficulty now.
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USA — software Arrowhead creative director agrees Helldivers 2 needs a harder difficulty mode after...