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Star Wars Outlaws update cuts polarizing forced stealth, but players are still torn

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Star Wars Outlaws’ oft-criticized insta-fail stealth sections now allow blasting through sticky situations
The latest Star Wars Outlaws update is a doozy, focusing mostly on removing one of the biggest issues players had with the game: forced stealth.
“Player choice has always been a core focus of Star Wars Outlaws, but after listening to your feedback, we’ve realized there’s more we can do to give you even greater freedom,“ creative director Drew Rechner wrote in a post on Ubisoft’s website. “Restrictions like ‘Do not raise the alarm’ or ‘Do not get caught’ in quests were forcing players into stealthy playstyles, limiting the ability to choose whether to use combat or not. As a result, some quests could feel frustrating or unfair. We also found that detection mechanics could be unpredictable and inconsistent as well.”
While sneaking will remain a “viable” option, according to Rechner, getting caught will no longer send players packing back to the last checkpoint. The game state will instead transition into combat, allowing protagonist Kay Vess to blast her way out of a sticky situation.

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