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Former GTA VI and RDR2 developer explains "open world fatigue"

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« Players just don’t explore right? » said game designer Cameron Williams.
Are gamers getting sick of vast, open-world experiences? Former Grand Theft Auto VI and Red Dead Redemption 2 game designer Cameron Williams seems to think so. After years of players facing intimidating, overly large maps, he believes that many of us are growing fatigued.
At a panel at GDC recently (thanks, PCGamer), Williams took on the topic of « open world fatigue », explaining how developers can combat it. « Players just don’t explore right? Whether that’s because you have a super action-oriented game or because they just simply aren’t compelled.

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