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Eli Roth on why the Borderlands movie sucked: 'You can’t prep a movie on that scale over Zoom'

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You could probably pull together a better script, though.
The Borderlands movie was bad in a way videogame movies rarely are these days. In an era when Hollywood hears the phrase « existing fandom » and their eyes roll around and come up dollar signs, the idea of an adaptation casually disrespecting the original seems almost nostalgic.
But that’s exactly what the 2024 Borderlands movie did. It made Tiny Tina a genetically engineered part-alien « chosen one », turned Claptrap a kind of budget Bender who wants to kill all the humans but is programmed not to, and treated the fact Lilith is a siren as a twist to reveal at the end rather than a baseline aspect of her character you might know before walking into the cinema.
Respecting the source material isn’t the only way to make a good adaptation, of course. Netflix’s Castlevania series had a subset of the fandom up in arms, but it was great. Borderlands blithely changed the core of every character it put on screen, but only to replace them with cliches like « world-weary bounty hunter » rather than anything interesting.

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