Microsoft’s new WHAMM AI model generates game visuals in real-time, advancing from WHAM-1.6B with faster FPS, better resolution, and smarter gameplay response.
Microsoft announced on April 4 its new generative AI model for gaming called WHAMM (World and Human Action MaskGIT Model), which is capable of supporting real-time gameplay.
WHAMM is an updated version of the original WHAM-1.6B model and has significantly faster visual output. It can generate images at over 10 frames per second — a substantial step up from WHAM-1.6B, which could generate only about 1 image per second. Microsoft also increased the resolution of WHAMM’s output to 640×360, an enhancement compared to the WHAM-1.6B model output of 300×180.Training on Quake II with intentional data curation
The announcement included a free demo of WHAMM trained on Quake II, a first-person shooter game with faster pacing than Bleeding Edge, the game used to train WHAM-1.
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