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It got a lot of love, but Arc Raiders 'was absolutely not ready' to release after its popular April playtest, says design director: 'There were some bad bugs'

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The time is almost here, though, as the highly-anticipated extraction shooter nears its October release date.
Sci-fi extraction shooter Arc Raiders is doing one last public playtest this weekend before its launch at the end of October, but quite a few players felt it was already good to go after its successful April playtest—or just wanted it to release ASAP so they could keep playing, perhaps more accurately.
That Arc playtest compared favorably to a parallel Marathon playtest, as Morgan pointed out at the time, and was praised for its technical soundness. But the plan then was to release Arc in October (although the date hadn’t yet been announced) and it stayed that way, because despite the fans angling for a surprise drop, it was « absolutely not ready », design director Virgil Watkins told PC Gamer in an interview this week.
« It was interesting to see how many people wanted us to drop it, or even shortly after [the playtest], expected us to drop the game », said Watkins. « But on our end, the game was absolutely not ready. I’m happy that a lot of people thought the game ran well, but we had a lot of optimization to still do. We had a bunch of features we still needed to finish.

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