Take that, Phantom.
Hades 2 has been out of early access for a week and I can’t stop playing it. I haven’t rolled credits yet, but so far it’s exactly as enthralling and habit-forming as the first one was. Death to Chronos.
Supergiant’s first hotfix for version 1.0 is out now, and it’s mostly a lot of minor fixes for issues like « Olympian Keepsake effects not activating again after their Boon is skipped » and « Fated List Prophecies related to Hidden Aspects not clearing in specific circumstances ». I suspect some rebalancing will follow these patches, but right now one miniboss has been hit with a super specific nerf and I’m glad of it: « Fixed Phantom (Fields) being able to drain Life from your raised servants ».
A couple of the minibosses in Hades 2 present as much challenge as the Guardians who act as each zone’s bigger final boss, and the Phantom sure is one of them. This life-stealing mongrel heals after attacking you and isn’t easy to dodge, especially when surrounded by allies and the flashy visual effects a typical fight in Hades 2 is accompanied by.
This was made even harder if you’d selected the moon goddess Selene’s hex that lets you raise the last enemy you killed to fight on your side. Setting one of the Phantom’s friends against him seems like a good tactic, until you realize you’ve just handed him a big juicebox full of bonus hitpoints to suck down.
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USA — software The first hotfix for Hades 2 nerfs one jerk miniboss in particular