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Thanks to one mad modder, we can now play Doom on an in-game terminal in Ultrakill

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Escalating levels of FPS turducken.
Doom can run on so many weird devices now, it’s easier to tally up the things that don’t support id’s 1993 masterpiece. But running a game inside another game always tickles my lizard brain, and Squaresweets on GitHub has delivered: The Ultimate Doom, fully playable within the New Blood FPS Ultrakill.
Every level in Ultrakill begins with a diegetic shop terminal, sort of like the ones in Prey or the new (oh god, the newest one is 10 years old now) Deus Exes: You can walk up and seamlessly use your mouse to select loadouts without the game pausing, locking you in place, or hijacking the screen for a disconnected UI window. It’s a neat effect I’m always happy to see, and now protagonist bot V1 can use it to get some frags in before it gets some frags in.
Squaresweets built off the work of xabblll’s DoomInUnityInspector and sinshu’s managed-doom source port. Sinshu’s source port was written in the Unity-compatible C# language, and xabblll’s project got Doom running within the Unity editor.

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