Probably a necessity as the number of testers ticks up.
Valve’s in-development moba Deadlock picked up a couple new non-game features in an update this week, all of which are intended to make the experience of play among a larger population much better. The major first update is a low priority queue, which will place players in a secondary queue that’s less likely to match. Players can be placed in low priority by abandoning games or for bad behavior, and will have to complete a certain number of full games in order to return to normal matchmaking.
Players can also now lose access to certain capabilities in-game as punishments, such as matchmaking, voice and text chat, pausing, and even reporting other players for abuse.
Home
United States
USA — software Deadlock has picked up some vital tools for policing bad player behavior