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Elder Scrolls IV Oblivion Remastered Benchmarked: 8 GPUs Tested

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We tested the game on eight different graphics cards and two different CPUs to see what sort of hardware you really need.
When it first leaked that Bethesda was working on a remake of the fourth game in its seminal Elder Scrolls series using Unreal Engine 5, some folks may have groaned in resignation, expecting that the re-release would be brutally demanding and suffer performance issues. Well, it turns out that the remake is really more of a « Remaster », and indeed, that’s what Bethesda calls it.It also turns out that the game runs pretty well. Broadly speaking, we’d compare the TES4 Remaster’s performance to the DirectX 12 version of Fortnite, albeit with higher CPU requirements. If you’re equipped with a current- or last-generation CPU and GPU, you don’t have much to worry about. Of course, we wouldn’t say such a thing without benchmark data, so let’s have a look:Hardware Used:Intel Core Ultra 9 285K
(Arrow Lake, 5.7 GHz, 8P+16e-Core)
MSI MEG Z890 ACE (Intel Z890 Chipset)
2x 24GB Kingston DDR5-8666 MT/s CUDIMMs
Toshiba RD400 512GBRelevant Software:
Windows 11 Pro x64 (24H2)
AMD Radeon Software (25.4.1)
NVIDIA GeForce Drivers v576.02
Intel Arc Drivers 101.6737Graphics Cards Tested:
AMD Radeon RX 7800 XT 16GB
AMD Radeon RX 7600 8GB
AMD Radeon RX 6750 XT 12GB
Intel Arc B580 12GB
Intel Arc A770 16GB
NVIDIA GeForce RTX 4080 16GB
NVIDIA GeForce RTX 4060 Ti
NVIDIA GeForce RTX 3080
For our test, we wanted to maximize GPU usage, so we picked an area dense with foliage as that seemed to hit the GPU harder than any of the cities or indoor scenes. We did three runs with each card to ensure consistent performance, and we were careful to restart the game between settings changes to avoid any weirdness. Let’s start off with the 1440p results.
These benchmarks were performed in 2560×1440 resolution, with « Quality » upscaling and in-game settings set using the « High » preset.

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