French Correction.
Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.
Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has « started from scratch and created a new base algorithm for making maps » in Civ, while simultaneously introducing two extra map types. « Continents and Islands » serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while « Pangaea and Islands » situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.
As for those aforementioned UI improvements, these focus primarily on settlement development.
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USA — software Civilization 7's latest update brings improved map generation, a better UI, and...