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Knuckle Sandwich, the RPG about fast food and cults, smashes Kickstarter goal in 12 hours

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Knuckle Sandwich, the absurd, minigame-laden RPG about a boy working in a run-down diner, landed on Kickstarter earlier this week, and hit its $25,000 AUD (roughly $19,000) goal within 12 hours. Tom compared it to EarthBound, the psychedelic 1994 SNES RPG, when he played a portion of it in 2015, while creator Andrew Brophy cites inspirations including Pokémon, Dragon Ball, Fargo, The Big Sleep, and American
Knuckle Sandwich, the absurd, minigame-laden RPG about a boy working in a run-down diner, landed on Kickstarter earlier this week, and hit its $25,000 AUD (roughly $19,000) goal within 12 hours.
Tom compared it to EarthBound, the psychedelic 1994 SNES RPG, when he played a portion of it in 2015, while creator Andrew Brophy cites inspirations including Pokémon, Dragon Ball, Fargo, The Big Sleep, and American Psycho. Mix them all together and you get a surreal RPG involving a missing persons mystery and a fanatic cult.
In Knuckle Sandwich, you’ll explore Bright City and get to know its wacky inhabitants, with each of its chapters set in a different part of the city. You’ll fight enemies in a timing-based combat system that revolves around critical hits and dodges, while outside of combat you’ll mostly be completing minigames that range from serving customers at the diner to a Dance Revolution-style rhythm game.
«Mechanically speaking, my inspirations include Warioware, Rhythm Heaven, and Mario & Luigi: Superstar Saga,» Brophy says. «While quick reflexes and a good sense of rhythm helps with Knuckle Sandwich, my aim is to make the game as accessible as possible, so less-experienced players can still beat it without an overwhelming amount of difficulty.»
It’s expected to arrive in January next year. You can download a demo from its itch.io page .

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