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The best free Android games in 2018: try these out now

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Platform games, puzzle games, shoot ’em ups and more — our pick of the best free games for your Android device.
What’s better than a free game? Well, pretty much nothing. Except when it’s just terrible and you’ve wasted your sweet time to download it.
Sure, it’s not going to cost you anything, but that doesn’t mean it’s OK to just mess around with terrible games that are free because the developer can’t make you pay anything for it in good conscience.
So what are you supposed to do about it? Well, we’re here to help you with all that — but before you get into the best gallery around for recommendations, here’s some advice to consider.
Firstly, consider what sort of game you want to spend your time on. Time, in this case, is literally the equivalent of money here. Do you want a quick game that you can play easily, or something that’s going to be a bit more in-depth?
However, there are some brilliant surprises out there as well — some lovely people spend hours coding brilliant games that they just let you play for free.
Also think about the kind of games that you need for your phone — if it’s a high-powered game that’s a visual treat, it’s not going to be much use on a phone that comes from four years ago and has a tiny display.
Right, got all that? Great — you need to get cracking and finding out which titles are right for you. Get your mouses clicking or fingers swiping… we guarantee there will be something you’ll enjoy in here.
AZ Rockets is the follow-up to 99 Rockets, an insanely hard precision shooter featuring little triangular ships on rails. The aim was to blast objects as the ships moved along a pre-defined path. One miss and your game instantly ended.
AZ Rockets initially seems very similar, but this time the game’s ‘merely’ hard – a timer has replaced ‘one error means game over’. Also, your targets are now letters, which when all shot often spell out a message of encouragement.
You’ll probably need it, but this combination of the whimsical and tough-but-fair gameplay makes for a compelling concoction. And given the clockwork nature of the levels, this is a game you can potentially master – without being the kind of one-thumb gaming genius necessary for success in 99 Rockets.
Mad Skills BMX 2 is a one-on-one racing game. You pit your skills against various opponents, racing them on tracks packed full of ramps and bumpy sections designed to make you giddy as you zoom along.
And this is very much a fast game. When deep into a race, the scenery blazes by in a blur as you battle to beat your opponent and take the checkered flag. It’s a true arcade experience, with two-button/one-thumb controls making racing all about track mastery and careful timing.
Somehow, it often feels like a breakneck upside down Tiny Wings. And although it does eventually spray pay-to-win freemium in your face, for a good few hours this one’s wheelie good.
Shadowgun Legends is a first-person shooter with tongue firmly in cheek. Set in a world where mercenaries are rock stars, and aliens are so much cannon fodder, this is a bold, brash, noisy slice of wanton arcade violence.
If you’re looking for nuance, head elsewhere. The story and characters here are wafer thin. But if you’re after action, Shadowgun Legends does the business. Missions are linear in nature, challenging you to be fast and accurate. Combat is responsive and fluid, and you soon find yourself amassing a pile of cash, upgrading kit, and adding to your fame.
Get good enough and your adoring fans will build a statue in your honor. It still won’t be enough to convince you this is a console-quality shooter, but this game feels perfect for mobile: streamlined, bite-sized, free-flowing, and fun.
Will Hero is a superb, daft, frenetic one-thumb platform game featuring a bunch of squares. Perhaps it’s easier to animate such creatures, but a lack of torsos and limbs hasn’t made Will and his enemies any less violent. Instead, they’re intent on hacking each other to pieces.
Initially, you largely spend your time prodding the screen to move forward and attempting to jump on bouncing enemy heads, like a simplified geometric Mario. But grab a chest and all bets are off. You might find a massive sword or missiles within.
Will Hero then becomes a blast – a glorious minute or two of gore and destruction, before you lose your concentration for a moment and are sliced in half by an inconveniently placed and surprisingly dangerous windmill. This one’s great – install it immediately.
Power Hover: Cruise is a spin-off from futuristic hoverboarding game Power Hover. Whereas that game mostly featured heavily choreographed levels punctuated by the odd boss battle, this one’s all about endless challenges that involve the robot protagonist eventually becoming a pile of scrap metal.
The journey, though, is wonderful. Several of Power Hover: Cruise’s modes could lay claim to being among the best endless runners on Android, and you get over half a dozen here, each with its own distinct feel, hazards and challenges.
As you arc across the screen, learning to master the board’s heavy inertia, you’ll be thrilled when dodging dancing lasers inside a pyramid by a hair’s breadth, whirling around a track snaking through the sky, and avoiding projectiles hurled your way by a psychotic monster living deep in an underground tunnel – and who everyone probably should have left alone.
A Hollow Doorway initially comes across a bit like its creator thought Super Hexagon wasn’t quite minimal enough. Instead of guiding a tiny ship through geometric walls, you have a rectangle to match up with approaching concentric always-rectangular walls.
And whereas Super Hexagon has you fling your spaceship clockwise and counter-clockwise using two thumbs, A Hollow Doorway has you rotate your door with one.
But though A Hollow Doorway at first feels reductive and simplistic, it soon reveals hidden depths. Each of the nine pattern-based semi-randomized levels has a distinct feel, and there’s a clever scoring system that rewards the deft of thumb who can complete several levels in a row without a crash.
Even with all this, it’s not the most complex of games – but it’s enjoyable and hypnotic fare, especially on a smartphone with a high-quality display.
Spaceteam is a superb multiplayer game that deftly showcases your ability (or lack thereof) to work as part of a (space)team. With between two and eight players connected in local multiplayer, you’re informed that your spaceship is fleeing an exploding star, and you must perform actions to stave off your transport being blown up in a manner that would be a major downer for everyone on board.
The snag is the controls were designed by a lunatic. They’re spread between everyone’s screens, and demands simply show up as text-based prompts, so you’ll be searching for the Dangling Shunter switch and Spectrobolt slider, while pleading with everyone to “please turn on the Eigenthrottle”. Captain Kirk never had it this tough.
Glitch Dash is a premium auto-runner. It’s also really, really hard. It essentially dumps you in an abstract world of checkerboard corridors peppered with traps. You must swipe to dodge, leap and slide, avoiding walls, laser grids, and massive scythes that some nutcase has left swinging from above.
The high-octane gameplay is augmented by an intense electronic soundtrack that broadly matches the moves you must make in order to survive. And unlike the majority of entries in this genre, Glitch Dash’s levels are hand-crafted.
It’s Full of Sparks is a speed-run platformer where sentient firecrackers must find a body of water to hurl themselves into before their fuses make them explode all over the shop. The first level is a sprint to the finish line, but the game immediately makes things more complicated.
You first don some red shades, which give you a button for turning on and off chunks of red landscape. Two more colors soon join the show. As the levels increase in size, you end up with a crazed, tense dash for survival, juggling bits of landscape via delicate finger choreography that’d impress even the finest flautist.
The game can be frustrating, and larger levels need quite a bit of trial and error, but this game’s charm and innovation ensures its spark won’t die for the duration.
HeliHopper is a helicopter game that involves quite a lot of hopping and an awful lot of crashing. In part, this is probably because helicopters are primarily designed for zooming through the air rather than jumping around like frogs, but there you go.
The aim of HeliHopper is simple: using a basic slingshot mechanism (think Angry Birds), you must direct your helicopter to another landing pad. Depending on the particular level you’re tackling, you might be able to nudge the helicopter mid-flight, collect bling, or complete several painstakingly precise ‘flights’ in a row.
An ideal arcade blast for quick sessions, HeliHopper provides a set of defined missions and nine endless modes. Although if you never want to set foot in a helicopter after smashing hundreds of the things here, don’t blame us.
red is a puzzle game that challenges you to make the screen go red– though given the intentionally obtuse nature of many of the 50 challenges, you might be the one turning crimson after a few hours pitting your wits against some of the more devious puzzles.
It starts simply. A big red button sits in the center of the screen, inviting you to press it. Do so and a chunky red line fills part of the background. Keep pressing and soon enough the entire screen is filled. Job done. Next!
Explaining any more of the game would spoil things, so you’ll just have to take our word for it that red is relentlessly inventive, frequently vexing, and something of a minimal masterpiece.
The Battle of Polytopia is a turn-based game akin to a stripped-back Civilization designed specifically for one-thumb mobile play. Each game has you start with a single city, the aim being to dominate a little isometric world. You either race to be the best within 30 turns, or emerge victorious when you’re the only tribe still standing.
Wisely, Polytopia focuses more on approachability than depth. The tech tree is abbreviated, stopping short of guns. The maps are small. Cities can be conquered, but you can’t found new ones with settlers.
Each of these decisions helps the game flow, but despite its compact nature, Polytopia affords plenty of opportunities to strategize. That’s especially true when venturing into online multiplayer with other people – a mode open to anyone who buys one or more extra tribes.
Six Match is a new take on match games. Instead of swapping gems, you switch coins by having the suitably named Mr Swap-With-Coins barge past them. The twist: a number on the cuboid hero’s head denotes how many moves he has left before he freezes to the spot – six at most before he must make the next match.
This twist makes for a very different match experience – one that’s far more strategic than swiping at the screen like a maniac. You can’t afford to waste moves – particularly when Six Match introduces new concepts to help and hinder. These include bombs, coin-shifting cages that assist and frustrate in equal measure, deadly skulls, and poker-style card hands that boost your score.
The combination of factors proves clever and engaging, and offers scope for long-term play as you work out strategies to improve your score.
First Strike is Risk with nuclear weapons. You command a nuclear power, and set about taking over the world. Mostly, this involves lobbing missiles at neighbors before invading, and researching the technology to stop your enemies turning your country into radioactive rubble.
This is a sobering game. Futuristic graphics are joined by a sombre soundtrack, and clinical casualty readouts appear when a major population center is destroyed. Fittingly, victory doesn’t come with a fanfare, but the game asking: “You win?”
The free version contain ads that somewhat disrupt the experience, but this is an otherwise, thoughtful take on land-grab strategy, with a message that we really don’t want to see a devastating first strike – or even a single nuclear missile launched in anger – in the real world.
Jodeo features a cycloptic blob being put through the grinder by a sadist. A claw-like contraption lifts the jelly-like critter above an ‘experiment’ and lets go. Your aim: to move it left and right, squelching over every edge of geometric shapes lazily rotating on the screen – without falling off.
With standard 2D forms, Jodeo might have been entertaining, but it wouldn’t have been as interesting. Here, you’re tackling 3D objects moving in and out of a 2D plane, along with other ‘scientific’ conditions, such as someone unhelpfully hurling meteors your way, or turning off a shape’s lines so you can’t see them.
The experience is short, but it’s hard to gripe about a freebie – not least given the protagonist’s seemingly permanent expression of sheer terror.
Typeshift rethinks anagrams, word searches and crosswords. Each puzzle comprises columns of letters you can drag up and down, the aim being to make a complete word in the central row. When you do so, the word’s letters change color. To complete the puzzle, you must color all of the letters.
Although completing puzzles at speed rewards you with higher scores on the leaderboard, such aspects to Typeshift are largely hidden. This is mostly a lean-back game to relax with, but should you hanker for an additional layer of brain-smashing, you can try cracking crossword-style puzzles where you match words to set clues.
It’s worth noting that Typeshift’s puzzles are hand-crafted, not algorithmically generated, so they do run out — and only some of them are free. Still, there’s always a daily puzzle to try your hand (or your best swiping finger) at.
Sonic The Hedgehog 2 arrived on consoles in 1992 and, like its predecessor, is a super-fast side-scrolling platform game. The aim is to zoom through levels, grab gold rings, and avoid the enemies and spikes liberally sprinkled about. This sequel also adds a Super Dash Attack to help Sonic obliterate foes, and 3D special stages, which recall newer Sonic fare on mobile.
The game is rightly regarded as a classic, and the mobile version is a rare example of retro done well. Rather than giving you a bog-standard emulator, Sega has fully ‘remastered’ the game in widescreen, added enhancements and secrets, and provided touchscreen controls that are actually pretty good.
There are obnoxious ads here and there, but they’re a small price to pay to get Sonic 2 on your Android for nothing; and if they bug you, a one-off IAP removes them forever.
Hoppenhelm has an air of the familiar with its chunky pixelated graphics and tap-to-move mechanics, but this mix of twitch gaming, one-thumb action and arcade fare turns out to be surprisingly compelling and a little bit different.
The backstory finds the titular knight lost in dungeons that are filling with lava. With each step he takes, the lava drops back a touch – but you can’t simply hammer the walk button and escape a fiery death because the dungeons are packed full of hazards and monsters.
This is where the other two buttons come in. The sword is used to kill enemies, and the shield can protect from fireballs. Because Hoppenhelm is played at speed, the result is a thrilling combination of fast reactions, timing, prioritization, and swearing at your thumbs when the knight is devoured by a goofy floating head.
Infiniroom is Canabalt in a box, infused with the sadistic nature of Super Hexagon. You prod the screen to make the auto-running protagonist leap to avoid electrified boxes that appear from every surface of a room you’re trapped in. And like a certain superhero, he happily runs up any wall he reaches, then along the ceiling and back down again.
It’s dizzying and chaotic, but Infiniroom further ramps up the tension by continually chopping and changing the play field. At any moment, you may get a second’s warning before a chunk of space disappears (don’t be there when it does), or a new area opens up. And then the game starts gleefully lobbing saw blades and lasers at you.
Not a relaxing game, then, but one you’ll want to play again and again. And given how short Infiniroom games are, you can pack plenty into the shortest break.
Sonic Forces: Speed Battle reimagines Sonic The Hedgehog as an into-the-screen lane-based auto-runner. Which probably sounds a lot like Sonic Dash – but here, you battle it out against online opposition.
With trap-laden courses and pick-ups you can regularly grab as you belt along, Speed Battle has hints of Mario Kart about it. Races are packed with tense moments as you unleash a fireball, in the hope of taking out a distant leader, or have the checkered flag in sight, but know your opponents are only fractions of a second behind.
There is some grind – chests with timers; multiple currencies; glacially slow leveling up. But Speed Battle puts a colorful, entertaining spin on auto-runners that’s fun even if you keep your wallet firmly closed.
Tower Fortress is a semi-randomized, hard-as-nails shoot ’em up. It takes place in a mysterious tower infested with strange creatures. And if you don’t ascend to the top, everyone is doomed, for some reason.
Getting to the top isn’t easy. Your hero dodders about, shoots his gun, and can double-jump in a Sonic-style spin attack. Which sounds fine until you realize even the most innocuous foe can trip you up, such as seemingly-benign frogs.
But then you reach the end of a section, nip into a secret area with a key, grab a power-up, and feel like a boss. Until you meet an actual boss, who’ll kick your face off. One to persevere with, then – and once your arcade thumbs are in tip-top condition, give each of the four zones a thorough blasting.
South Park: Phone Destroyer marries real-time strategy with the cartoon mayhem found in the popular TV show. If you’ve played Clash Royale, it’s a bit like that, only with swearing, juvenile jokes, and lots of cartoon cowboys and Native Americans stomping about shooting at each other.
If you’re a fan of the show, you’ll appreciate the entertaining single-player story with the show’s famous faces sending each other messages, and occasionally phoning you. The battles are enjoyable, too – the basics are accessible, but there’s plenty of depth for the long-term.
The usual freemium monetization mars things a touch, as does enforcing online player-versus-player match wins for progression. But for the most part, you’ll be yelling RESPECT MA AUTHORITAH! until everyone in the vicinity demands you stop.
Beat Street is a love letter to retro brawlers, echoing the likes of classic arcade title Double Dragon. Yet here you duff up all manner of evil gang members by way of using only a single thumb.
This is quite the achievement. Old-style scrolling beat ’em ups might not have had a modern-day gamepad littered with buttons and triggers, but they still had a joystick and two action buttons. Here, though, you drag to move, tap to punch, and use gestures to fire off special moves.
It works wonderfully. Beat Street gradually reveals new abilities and features – not least weapon pick-ups, one of which rather unsportingly has you smack opponents over the head with what’s described as an ’80s brick.
Brave Hand is a card game that starts off with a basic solitaire at its foundation, welds that to a game of ‘higher or lower’, and dispenses with the ‘lower’ bit.
Your aim is to clear the table of cards, by beating the top card in any given pile. The snag is most cards start off face down. You can use a low card as a ‘scout’ that forces two cards to flip. But beyond that, it’s chance that dictates your fortunes as you dig into successive cards in a pile, hoping one won’t beat you.
Despite being very reliant on luck, Brave Hand is compelling. It perhaps won’t dislodge the likes of Sage Solitaire from your home screen, but it should appeal to card game fiends who fancy something fresh.
Drag’n’Boom shows that you should never encourage a teenage dragon. Here, the rebellious fire-breather zooms about minimal landscapes, belly-sliding down hills, soaring into the air, barbecuing soldiers, and generally being a menace.
Fortunately, you get to be the dragon, rather than the put-upon army rather wishing it had better weapons. The game recalls Angry Birds in how you ping your dragon along, but also borrows from twin-stick shooters, Sonic the Hedgehog (super-fast tunnel bits), and even The Matrix (slo-mo as you aim).
Although there’s admittedly not masses of variation across the game’s 50 levels and endless mode, it’s hard to be too critical. Drag’n’Boom looks great, and has the kind of grin-inducing breezy gameplay that’s perfect for slotting into the odd moment when you feel the need to unleash your inner dragon.
Cat Bird is another in a long line of platform games where a cute protagonist has somehow found themselves in a kind of videogame hell, surrounded by danger and death.
The hero is an oddball combination of cat and bird — although Cat Bird is a bit rubbish at the ‘bird’ bit, only being able to glide rather than fly. Level layouts are largely built around this ability, with the furry affront to evolution often gliding past saw blades by a hair’s breadth, before snagging keys and taunting doddering enemies.
Really, it’s all very familiar territory, but the delicate pixel art is lovely, with subtle animations like Cat Bird’s twitchy ears, and tiny hopping birds in the background. Also, the level design manages to smartly make use of the hero’s flappy nature, meaning success requires the use of your brain alongside twitchy thumbs. Download it meow. (Sorry.)
Flat Pack rethinks platform games by wrapping levels around 3D shapes. The aim is to dodder or fly about, grab six sides of a golden cube, and make for the exit. But each level has its own twist, forcing you to think on your feet – or rotors if you’re careening through the air, heading for some spikes.
Early on, for example, you contend with ‘flipping gravity’. This requires moving around a cubic section of level in a specific way, so you can enter from another direction. One level is two huge blocks that smash together at regular intervals, squashing slowpoke adventurers who dawdle. And it only gets more disorienting from there.
This could so easily have been a gimmicky offering, but it’s the smart level design that transforms Flat Pack into a must-have freebie.
Data Wing has the appearance of a minimal top-down racer, but it’s far, far more than that. That’s not to say the racing bit isn’t great — because it is. You guide your little triangular ship around neon courses, scooting across boost pads, and scraping track edges for a bit of extra speed.
But there’s something else going on here – an underlying narrative where you discover you’re, in fact, ferrying bits of data about, all under the eye of an artificially intelligent Mother. Initially, all seems well, but it soon becomes clear Mother has some electrons loose, not least when you start getting glimpses of a world beyond the silicon.
With perfect touch controls, varied racing levels, a few hours of story, and plenty of replay value, Data Wing would be a bargain for a few dollarpounds. For free, it’s absurdly generous.
Stranger Things: The Game re-imagines the Netflix TV show, set in 1984, as a 1980s videogame. How meta, you might think… but it works.
You take on the role of gruff Officer Hopper, trying to uncover a mystery at the heart of Hawkins, Indiana. As you work your way deeper into the game, you gradually find new characters, each with individual powers that are vital for further progression.
Push & Pop is a sliding tiles puzzler, with mechanics not a million miles away from Threes! (or low-rent knock-off 2048), but this is no mere clone. Instead, it builds on the basics of shifting tiles or blocks around a limited space by also borrowing ideas from Sokoban and Pac-Man, before stripping everything right back again.
Play occurs on a five-by-five grid, around which you slide a cuboid. On every move, a new block appears somewhere on the grid. Arrange five into a solid line by pushing them and they disappear, freeing up space, and leaving behind gems the blocky hero can collect by eating or shoving blocks through them. Further complications are added when immovable blocks appear. Your game’s over when you become stuck.
With its neon visuals and ethereal soundtrack, Push & Pop takes simple foundations and runs with them, fashioning an intriguing, engaging, and surprisingly novel title.
Battle Golf Online is a major revamp of the original – and hugely entertaining – Battle Golf. Once again, the golf bit is stripped right back to two players whacking balls toward holes that appear from a lake. Some of these are greens with slopes to aid the ball’s progress. Others are rather more esoteric – a lighthouse with smashed-out windows; a submarine; the Loch Ness Monster with a hat.
The controls are straightforward – a tap to stop an aiming arrow and another to choose your shot’s power. And that’s just as well, because this game’s more about speed than precision – and the first to five wins.
Against the computer AI, this results in frenetic, entertaining battles, but the hole-in-one comes from online multiplayer, where you battle it out against real humans. Just watch out for people performing the so-called ‘pro’ shot, hitting and hoping before holes surface from the water.
Aqueducts is a sedate path-finding puzzle game. The aim is to deliver water to cities, which will otherwise suffer from drought. Unfortunately, a buffoon has decided the means of moving said water is by way of elevated and fragmented aqueducts.
Each section – most being a single line or quarter circle – can be individually rotated, the idea being to gradually fashion a solid path for the water to follow.
Naturally, this is where you come in. Each tap rotates a piece 90 degrees clockwise. Depending on the level, you’ll either have a limited number of moves, or a rapidly draining reservoir.
Over time, the complexity of the required pathways increases – notably when T-junctions enter the fray; but the game never becomes overbearing, and its pleasing visuals and soundtrack further add to the charm.
Laps – Fuse is a match-three game based around numbered discs. If three or more of the same meet, they fuse into a new disc with twice the face value. The tiny snag: you’ve limited slots to hurl discs into. The other tiny snag: the discs you hurl zoom about the edge of a circle. The other tiny snag: you’ve only 20 laps to secure your high-score – and thereby Laps bragging rights.
This isn’t a thoughtful Threes-style outing, then – more an arcade puzzler on fast-forward. You at every moment you must plan ahead, trying to set up matches and chain reactions that fling your circling disc back a little way, buying you a few seconds of extra time.
It’s a tense, clever take on what’s become a tired genre. And should you master the main mode, you can unlock ‘endless’, ‘furious’ (faster), and ‘extreme’ (fewer slots – presumably for masochists).
Once you’ve powered up your hug bar, iHUGU provides a brief diversion in the form of a mini-game, which can be anything from darting about and grabbing leaves, to whatever the hug equivalent of a beat ’em up is (a ‘hug fight’, apparently). The entire thing’s endearingly daft.
With eight locations, 100 characters to unlock, and a character editor to create terrifyingly freaky monsters with which to hug, there’s longevity here, too. iHUGU also proves there are still new things to say in single-finger Android gaming. We hug it.
Wilful Kitty is a sliding tile puzzle game on a four-by-four grid. But before you yawn and assume it’s another 2048 knock-off (which itself was a Threes! knock-off), guess again. Because this game features cats. And all the things that cats really like.
The twist here is a little kitty moves about the grid as you swipe, and objects that enter the grid are combined into consumables and toys. For example, milk and a bowl becomes a kitty drink, and a plate and some fish makes a hearty lunch.
This shift in mechanics shakes up everything you knew about this kind of game – as does you being able to charge up a ‘satisfaction bar’ that when full unleashes a ‘Hyper Kitty Dash’, clearing a chunk of the playfield in double-quick time.
It’s entertaining serving the tiny cat’s every need – and surprisingly challenging, too. Because it turns out this Wilful Kitty has bite.
Calculator: The Game is a puzzler geared towards sums, featuring a sentient, snarky calculator who’s relentlessly eager to show you its buttons.
The aim in each level is simple: use whatever buttons are provided to reach a goal number, within a limited number of steps. So if you need to get to 9 and see +3 and x3 keys, that’s pretty simple.
The thing is, this calculator likes playing you as much as you’re playing it. Before long, it’s gleefully adding buttons that enable you to knock digits off of your total, reverse them, or hurl numbers through portals.
This one’s not your standard desktop calculator, then, but all the better for it. And it’s a surprisingly entertaining game, given that you’re ultimately doing math.
Age of 2048 is effectively a reskin of popular swipe-based tile puzzler 2048. Now, 2048 was really a low-rent knock-off of the far superior Threes! (which has its own free version), but it had the advantage of being open source, therefore opening itself up to all kinds of variations on the basic theme.
In the original 2048, you swipe to slide numbered tiles about a four-by-four grid. Merged pairs then double their face value. But Age of 2048 is all about buildings.
Initially, you swipe bits of rock together, until you’re fashioning tents and stone monuments. Build a ‘wonder’ – the largest building type and the equivalent of the 2048 tile in the original – and you unlock the next stage.
Ultimately, Age of 2048 is still a slightly limited game, lacking the nuance and charm of Threes!. But its concept, design, and the addition of some useful power-ups, ensures it’s worth a download, and that it manages to stand out from the crowd.
Flipping Legend is a demanding endless runner smashed into an RPG-like upgrade system. The protagonist embarks on an orgy of destruction atop a chessboard-like pathway, and can only leap diagonally.
This initially makes your head spin, not least because the path is a wraparound one. This means if you leap off of its left-hand side, you reappear on the right – something you frequently have to make use of, to avoid the many hazards in your way.
To further complicate matters, your health bar drains at an alarming rate, and only refills when you biff enemies. Grab enough bling and you can unlock power-ups for taking out multiple foes.
With an energetic soundtrack, a bunch of alternate characters, and a very smart chunky art style, Flipping Legend shows there’s still life left in endless runners (albeit as the hero is busy killing everything in this one).
Hoggy 2 is a platform puzzler that feels like it’s escaped from a Nintendo console. The premise involves the evil Moon Men kidnapping the children of the blobby heroes. You must find where the kids have been hidden, somewhere inside a massive maze full of jars.
Each jar houses a bite-sized challenge packed full of platforms, enemies, traps, and fruit. Eat all the fruit and you’re awarded a key. Collect enough keys to unlock new areas of the maze.
The platforming bits are frequently deviously fiendish. Early levels ease you in, but you’re soon facing tests that seem impossible until you spot something crucial – a block you’d previously not noticed, or a different order in which to approach things – whereupon you feel like a genius.

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