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Nvidia to Bring Ray Tracing to 10-Series GPUs via Driver Update

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Nvidia has announced that its GeForce GTX GPUs from the GTX 1060 (6GB) and above will support ray tracing in games via a driver update this April.
Nvidia has announced that its GeForce GTX GPUs will support ray tracing in games via a driver update this April. This would bring support for ray traced effects to Nvidia GeForce GTX GPUs from the GTX 1060 6GB and above. In addition to this, GPUs running on the Turing non-RTX architecture like the GTX 1660 Ti and GTX 1660 will support ray tracing too. It’s a stunning volte face when you consider that the graphics giant was adamant that features like ray tracing would work on Nvidia RTX cards alone. Though it appears that weak GeForce RTX sales may have led to this u-turn.
This isn’t all, popular game engines like Unity and Unreal will integrate real-time ray tracing while developers will get access to Nvidia GameWorks RTX, a set of tools to allow them to add ray tracing to their games. All of these announcements build on the DXR API (Microsoft DirectX Ray Tracing) and its role in PC gaming.
All of this results in developers not only having the tools but the access to a wider install base of users to bother with ray tracing features above and beyond the small audience that owns RTX GPUs at the moment.

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