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Huge Cyberpunk 2077 patch 1.2 is imminent, finally adds ray tracing for AMD GPUs

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Also improves the controls for driving vehicles, and allows for turning off double-tap to dodge.
Cyberpunk 2077 ’s much-awaited version 1.2 patch is set to land ‘soon’ on PCs and consoles alike (plus Stadia), according to the developer, with CD Projekt Red having just published the full – and extensive – list of changes coming with v1.2. On PC, that includes the introduction of ray tracing support for AMD graphics cards. Of course, Nvidia support has been in from the get-go, so this is something that many Big Navi GPU owners have doubtless been looking forward to. However, how ray tracing will actually run on an AMD GPU is another question, particularly in this initial implementation. We’ve seen how ray tracing in Cyberpunk 2077 is very demanding for even Nvidia GPUs, which is where DLSS comes in – but AMD’s equivalent to help combat serious frame rate dips, FidelityFX Super Resolution, isn’t here yet (but it is expected at some point in 2021).

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