The long-rumored Dead Space remake has been officially announced – and now EA Motive can harness the power of the latest gaming tech to create a truly immersive horror experience.
EA finally announced the long-rumored Dead Space remake during its EA Play Live 2021 showcase on July 22, revealing the return of the sci-fi horror classic with an atmospheric (but brief) teaser trailer. This revival will see the first Dead Space completely rebuilt from the ground up. Using the original game as a foundation, the Dead Space remake is set to harness both the power of the latest Frostbite game engine and the new console generation to offer “jaw-dropping visual fidelity” and gameplay improvements. It’s an exciting prospect and I, for one, can’t wait to see what developer EA Motive has up its sleeve. After all, it’s the perfect time for a Dead Space remake. Game development technology has come a long way since the first Dead Space game was released back in 2008. The sci-fi horror classic still holds up, I can attest to that having first jumped into the series only last year, but it undoubtedly suffers from feeling somewhat outdated with its occasional clunky controls and janky creatures. With the Dead Space remake set to arrive solely on PS5, Xbox Series X/S and PC, EA Motive has an opportunity to, not only address these old issues, but to create a more immersive experience than the original game could have ever offered — and modern technology is the key to that. The cornerstone of Dead Space’s fear factor is its atmosphere. The corridors of the USG Ishimura are often dingy and claustrophobic, with Necromorphs lurking within shadowy crevices, ready to pounce from the inky darkness. But imagine if EA Motive chooses to utilize volumetric light or ray tracing, adding depth to these shadowy corridors and casting the lighting to make the sense of space feel smaller than before — more cramped — making you feel more vulnerable.