I went hands on with F1 22 in VR at Summer Game Fest, which had me daydreaming about a home racing cockpit.
With most annualized games, there’s not too much to get excited about with a new year’s entry. Some new features and slightly tweaked visuals can be a nice touch, but the churn of yearly releases usually prevents franchises like Madden from delivering sweeping updates between years. F1 22 is bucking against that trend with its full VR support. PC players will be able to experience the entire game through supported headsets like the Quest 2 for the first time ever. Based on a VR demo I played at Summer Game Fest, that’s a significant addition to the series. F1 22 in VR feels like the ultimate “dad game” — one that amps up the simulation experience for those who don’t mind investing in an in-depth tech set-up. My demo wasn’t exactly an experience that most players will have access to. EA had a top-tier racing set-up at the show, featuring a high-end wheel with realistic feedback, pedals, and racing chair. The pièce de résistance, of course, was a Quest 2 headset, which put me directly in the cockpit. Mercifully, EA kept the controls simple for the demo, so I’d only have to worry about managing my speed and turning.