Домой United States USA — software God of War Ragnarök overly-helpful characters create a puzzling puzzle problem

God of War Ragnarök overly-helpful characters create a puzzling puzzle problem

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Since its release just shy of two weeks ago, there has been a lot of chatter about God of War Ragnarök. This has r…
Since its release just shy of two weeks ago, there has been a lot of chatter about God of War Ragnarök. This has ranged from whether or not there should be a PETA friendly mode included in the game, to Kratos’ atonement for his past behaviour.
One thing that has really struck a chord is the amount of help Ragnarök’s companions give when players are trying to solve puzzles. Many fans feel that, really, it would be better if said companions just held on to their advice for that little bit longer than they ultimately choose to.
For example, much like many others, I like to venture off the game’s main path every so often to see if there are any treasures tucked away I could miss if I left the area too soon. (This is all just standard exploration, not a sign that I don’t have a clue what I am doing. Honestly, it is.) Early on in the game I took one step away from Atreus and was swiftly told I was going the wrong way. «I think this wheel over here needs to turn,» he called after my retreating footsteps.
Yes, thank you Atreus. I had already gathered that myself, but there was also a chest over there which might just contain some goodies that will help us upgrade our weapons. I’m going to check it out — is that ok with you?
I am now many (many) hours further into Ragnarök, and yet these ‘hints’ just keep on coming, with varying degrees of abruptness from those delivering them.
There have been, of course, times where I have been genuinely flummoxed, and needed a little pointer on what to do next. In these moments, as with any game I play, I have been grateful for the extra input from those with me.
I just wish characters would only give these nudges to me when the game was absolutely certain I was not going to be able to get from A to B on my own. When characters jump in too early to help, even with all the best intentions in the world, I feel it breaks my overall immersion with the game.
I appreciate this is a single-player game, and in general I really enjoy the interactions with those who keep me company as we make our way through Ragnarök’s Nine Realms.

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