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Can bad games have good sequels?

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It’s a mutation. It’s a very groovy mutation. The Best Games Ever Show Episode 52
Welcome to the Best Games Ever show Episode 54: the best game that’s a sequel to a bad game.
Because we live in a meritocracy, rubbish things never get sequels. Except we don’t live in a meritocracy, we live in hell, and therefore rubbish things often get nine sequels and a spin-off TV show while good things are busy getting rejected in board rooms. Such is life.
But it’s not necessarily a bad thing, because every now and then, sequels far outstrip their progenitors. It’s a phenomenon that occurs most often in the world of video games, where sequels will often build on the bare bones of games that perhaps have good ideas but leave a lot of refinement to be desired in the execution. The old Hollywood adage that «the sequel is never as good as the original» simply doesn’t apply to our medium. In fact, quite the opposite.
Consider, to pluck two completely random examples out of the air, Assassin’s Creed 2 and Watch_Dogs 2.

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