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How Suicide Squad: Kill the Justice League’s Counter Shot Iterates on Arkham’s Counter System

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Suicide Squad: Kill the Justice League’s first Insider episode reveals that its action-shooter gameplay has at least one connection to Arkham combat.
Suicide Squad: Kill the Justice League has been a contentious title since its gameplay was originally revealed, largely due to how starkly it abandons the gameplay and genre direction of Rocksteady’s previous Arkhamverse games. WB Games diving head-long into live-service endeavors makes complete sense when looking at Suicide Squad on paper, and the leak of its Battle Pass elements sent many single-player fans into a fury since it seemed like that’s where the game’s emphasis would be.
Suicide Squad was given a long delay that fans shouldn’t have applied any substantial expectations onto, but it’s finally ready to share more in hopes of relieving fans in the months before its launch. Today, Rocksteady aired the first episode of a series dubbed the ‘Suicide Squad Insider’ with crumbs shared about the action-shooter’s story and gameplay, giving a quite lengthy look at early cutscenes. The game’s pre-order and special edition details don’t seem to alleviate any live-service concerns, but Suicide Squad’s gameplay does at least look to be taking important cues from the Arkham games where it can.

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