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Assassin's Creed Mirage Doesn't Hold a Candle to the Ezio Trilogy

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Assassin’s Creed Mirage seemed like the return to roots fans had been asking for, but in trying to achieve that it’s taken too many steps backward.
The Assassin’s Creed franchise has had two very distinct phases in its life. The first of these phases began in 2007 with the very first Assassin’s Creed game, and lasted up until 2015 with the release of Assassin’s Creed Syndicate. This era saw a natural progression of the same general mechanics and gameplay formula, a formula that’s since been dubbed the «classic Assassin’s Creed formula.» Then, in 2017, Assassin’s Creed Origins was released as a game more focused on action-RPG elements, and one that began the franchise’s second phase. But with the release of Assassin’s Creed Mirage earlier this year, a potential third phase might be on the horizon.
Though Assassin’s Creed Valhalla received a pretty solid critical reception, it acted as the turning point for many long-time AC fans. Sprawling hundred-hour epic action RPGs just aren’t everyone’s cup of tea, and getting three of those in a row only served to push fans of the original AC formula away. But in an attempt to bring them back on its side, Ubisoft released Assassin’s Creed Mirage. And while Mirage was a step in the right direction, it still doesn’t quite hold up to the original Ezio trilogy. Assassin’s Creed Mirage Doesn’t Hold a Candle to The Ezio Trilogy
Released between 2009 and 2011, the Assassin’s Creed Ezio trilogy definitely looks a bit rough around the edges today, but it still holds up in so many ways.

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