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Call of Duty Modern Warfare 3 Season 1 Live, Patch Notes Revealed

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Call of Duty Modern Warfare 3 Season 1 is live. Today, Activision has revealed many changes throughout their patch notes, including a new collab and a
Call of Duty Modern Warfare 3 Season 1 is live. Today, Activision has revealed many changes throughout their patch notes, including a new collab and a game mode related to The Boys. The game mode is named Supe Siege, and players will compete in a new Supe’d Up version of Kill Confirmed. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.
Alongside this are tons of other changes, such as Ranked, weapon and other balances, and new maps that will surprise the fans. Sledgehammer has been doing rounds around the working table, which seems to have paid out in the end.CALL OF DUTY: MODERN WARFARE III SEASON 1 PATCH NOTES
Season 1 Reloaded has arrived in Modern Warfare III with an all-new 6v6 Multiplayer map, new Weapons, and new game modes, including MWIII Ranked Play!
Visit the Season 1 Reloaded Announcement Blog for more information.NEW MAPS
Rio (6v6)
Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster. NEW OPERATORS
A-Train
Rush through the competition with the Tracer Pack: The Boys – A-Train Operator Bundle.
Firecracker
Blast your way through your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle. NEW MODES
Headquarters
Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.
Team Gunfight
Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.
Infected
Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.
Ranked Mode
Check out the dedicated MWIII Ranked Play section below! NEW WEAPONS
TAQ Evolvere (LMG)
HRM-9 (SMG) EVENTS
The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.
Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.
Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge. The challenges are as follows:
Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).
Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).
Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).
Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).
Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).
Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).
Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.GLOBALCUSTOMIZATION
Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
Unobtainable Calling Cards are no longer displayed in the Premium category.
Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.
Several errors have been resolved that blocked players from equipping various Weapon Blueprints:

Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
Lethal Expression Weapon Blueprint from the Color Blocked bundle.
Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
Lethal Expression Weapon Blueprint from the Color Blocked bundle.
Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
Empire Guardian Blueprint from the Aztec Codex Weapon Bundle. MULTIPLAYERUIX
Improvements
Faction emblems are now displayed while viewing the Scoreboard.
Minor visual adjustments to the Prestige animation in the After Action Report.
Gunsmith
Corrected inaccurate Pros and Cons displayed for several Attachments.
Revised several Attachment descriptions to better reflect their true effects.
Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:

Viewing Daily Challenges.
Reporting a player in another group.
Resetting to default Settings.
Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
The Accessibility preset to enlarge text will now work as intended when option is set to Largest.
Faction emblems are now displayed while viewing the Scoreboard.
Minor visual adjustments to the Prestige animation in the After Action Report.
Corrected inaccurate Pros and Cons displayed for several Attachments.
Revised several Attachment descriptions to better reflect their true effects.
Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
Viewing Daily Challenges.
Reporting a player in another group.
Resetting to default Settings. GAMEPLAY
Spectating in the third-person perspective is no longer allowed in the following Modes:

Control
Cutthroat
Search and Destroy
War
Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
Audio
Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
Improved footstep audio for players walking on puddle surfaces.
Resolved issues with audio during the infiltration sequence on multiple Maps.
Spawns
Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.
Control
Cutthroat
Search and Destroy
War
Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
Improved footstep audio for players walking on puddle surfaces.
Resolved issues with audio during the infiltration sequence on multiple Maps.
Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points. PROGRESSION
Fixed issues that prevented progression of several Challenges.
Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
Corrected unlock requirements displayed for several Weapons and Attachments.
One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
Added missing Mastery Emblems for the MTZ-762 (Battle Rifle). MAPS
Estate
Kitchen Control capture point can no longer be contested from the Main Room.
Derail
Addressed exploits that allowed players to access unintended locations.
Highrise
Garbage bins near the Elevators will no longer open and obstruct the line of sight.
Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
Railings on the Helipad staircases can now be mounted by players.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Substation
P2: Propane Shack
P3: Red Pit
P4: Phonic Office
P5: Green Shack
Invasion
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Courtyard
P2: Construction
P3: Bus Station
P4: Park
P5: South Street
Karachi
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Rubble
P2: Cafe
P3: Mini Mart
P4: Main Street
P5: Shacks
Scrapyard
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Center
P2: Blue Warehouse
P3: Red Warehouse
P4: Forklift
P5: Storage
Skidrow
Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
Sub Base
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Loading Bay
P2: Garage Bay
P3: Crane
P4: North Dock
P5: Tank
Terminal
Addressed multiple exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Bookstore
P2: Lower Lounge
P3: Shopping
P4: Dining
P5: Apron
Underpass
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Pillars
P2: Warehouse
P3: Village
P4: Industrial Yard
P5: Ditch
Operation Spearhead (War)
Players can no longer exit the playable area using a Deployable Cover near the Police Office.
Kitchen Control capture point can no longer be contested from the Main Room.
Addressed exploits that allowed players to access unintended locations.
Garbage bins near the Elevators will no longer open and obstruct the line of sight.
Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
Railings on the Helipad staircases can now be mounted by players.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Substation
P2: Propane Shack
P3: Red Pit
P4: Phonic Office
P5: Green Shack
P1: Substation
P2: Propane Shack
P3: Red Pit
P4: Phonic Office
P5: Green Shack
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Courtyard
P2: Construction
P3: Bus Station
P4: Park
P5: South Street
P1: Courtyard
P2: Construction
P3: Bus Station
P4: Park
P5: South Street
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Rubble
P2: Cafe
P3: Mini Mart
P4: Main Street
P5: Shacks
P1: Rubble
P2: Cafe
P3: Mini Mart
P4: Main Street
P5: Shacks
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Center
P2: Blue Warehouse
P3: Red Warehouse
P4: Forklift
P5: Storage
P1: Center
P2: Blue Warehouse
P3: Red Warehouse
P4: Forklift
P5: Storage
Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Loading Bay
P2: Garage Bay
P3: Crane
P4: North Dock
P5: Tank
P1: Loading Bay
P2: Garage Bay
P3: Crane
P4: North Dock
P5: Tank
Addressed multiple exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Bookstore
P2: Lower Lounge
P3: Shopping
P4: Dining
P5: Apron
P1: Bookstore
P2: Lower Lounge
P3: Shopping
P4: Dining
P5: Apron
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Pillars
P2: Warehouse
P3: Village
P4: Industrial Yard
P5: Ditch
P1: Pillars
P2: Warehouse
P3: Village
P4: Industrial Yard
P5: Ditch
Players can no longer exit the playable area using a Deployable Cover near the Police Office. MODES
Infected
Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
Search and Destroy
Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.
Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing. WEAPONS & ATTACHMENTS
» Assault Rifles «
SVA 545
Increased maximum damage from 29 to 30 (+3%).
Holger 556
Increased sprint to fire time from 231ms to 252ms (+9%).
DG-56
Decreased maximum damage range from 35.6m to 20.3m (-43%).
Decreased medium damage range from 44.5m to 30.5 (-31%).
FR 5.56
Increased medium damage from 36 to 40 (+11%).
MCW
Increased sprint to fire time from 220ms to 241ms (+10%).
16.5″ MCW Cyclone Long Barrel
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 7%.
Increased sprint to fire time penalty by 1%.
Decreased hipfire spread penalty by 5%.
Decreased tactical stance spread penalty by 5%.
RB Regal Heavy Stock
Decreased gun kick control benefit by 11%.
Decreased horizontal recoil control benefit by 5%.
Decreased vertical recoil control benefit by 5%.
Increased sprint speed penalty by 3%.
Increased tactical sprint speed penalty by 3%.
Increased sprint to fire speed penalty by 1%.
JAK Raven Kit
Increased arm damage multiplier from 1x to 1.1x (+10%).
Increased hand damage multiplier from 1x to 1.1x (+10%).
STB-556 (MWII)
Increased maximum damage range from 15.2m to 30.5m (+100%).
Increased near-medium damage range from 29.5m to 39.4m (+34%).
Increased medium damage range from 47m to 54.6m (+16%).
Kastov 762 (MWII)
Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
Increased leg damage multiplier from 0.96x to 1.1x (+15%).
Increased foot damage multiplier from 0.96x to 1.1x (+15%).
Chimera (MWII)
Increased near-medium damage from 28 to 29 (+4%).
Tempus Razorback (MWII)
Increased maximum damage from 28 to 29 (+4%).
Increased maximum damage range from 12.7m to 22.9m (+80%).
Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
FR Avancer (MWII)
Increased maximum damage from 25 to 29 (+16%).
Decreased maximum damage range from 34.9m to 24.8m (-29%).
M16 (MWII)
Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
Decreased arm damage multiplier from 1.2x to 1x (-17%).
Decreased hand damage multiplier from 1.2x to 1x (-17%).
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 290ms to 240ms (-17%).
Kastov-74u (MWII)
Increased minimum damage from 19 to 22 (+16%).
Increased near-medium damage range from 22.9m to 30.5m (+33%).
Increased medium damage range from 36.8m to 47m (+28%).
Kastov 545 (MWII)
Increased maximum damage from 32 to 34 (+6%).
Decreased maximum damage range from 24.9m to 15.2m (-39%).
Decreased aim down sight time from 240ms to 225ms (-6%).
Increased maximum damage from 29 to 30 (+3%).
Increased sprint to fire time from 231ms to 252ms (+9%).
Decreased maximum damage range from 35.6m to 20.3m (-43%).
Decreased medium damage range from 44.5m to 30.5 (-31%).
Increased medium damage from 36 to 40 (+11%).
Increased sprint to fire time from 220ms to 241ms (+10%).
16.5″ MCW Cyclone Long Barrel
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 7%.
Increased sprint to fire time penalty by 1%.
Decreased hipfire spread penalty by 5%.
Decreased tactical stance spread penalty by 5%.
RB Regal Heavy Stock
Decreased gun kick control benefit by 11%.
Decreased horizontal recoil control benefit by 5%.
Decreased vertical recoil control benefit by 5%.
Increased sprint speed penalty by 3%.
Increased tactical sprint speed penalty by 3%.
Increased sprint to fire speed penalty by 1%.
JAK Raven Kit
Increased arm damage multiplier from 1x to 1.1x (+10%).
Increased hand damage multiplier from 1x to 1.1x (+10%).
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 7%.
Increased sprint to fire time penalty by 1%.
Decreased hipfire spread penalty by 5%.
Decreased tactical stance spread penalty by 5%.
Decreased gun kick control benefit by 11%.
Decreased horizontal recoil control benefit by 5%.
Decreased vertical recoil control benefit by 5%.
Increased sprint speed penalty by 3%.
Increased tactical sprint speed penalty by 3%.
Increased sprint to fire speed penalty by 1%.
Increased arm damage multiplier from 1x to 1.1x (+10%).
Increased hand damage multiplier from 1x to 1.1x (+10%).
Increased maximum damage range from 15.2m to 30.5m (+100%).
Increased near-medium damage range from 29.5m to 39.4m (+34%).
Increased medium damage range from 47m to 54.6m (+16%).
Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
Increased leg damage multiplier from 0.96x to 1.1x (+15%).
Increased foot damage multiplier from 0.96x to 1.1x (+15%).
Increased near-medium damage from 28 to 29 (+4%).
Increased maximum damage from 28 to 29 (+4%).
Increased maximum damage range from 12.7m to 22.9m (+80%).
Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
Increased maximum damage from 25 to 29 (+16%).
Decreased maximum damage range from 34.9m to 24.8m (-29%).
Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
Decreased arm damage multiplier from 1.2x to 1x (-17%).
Decreased hand damage multiplier from 1.2x to 1x (-17%).
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 290ms to 240ms (-17%).
Increased minimum damage from 19 to 22 (+16%).
Increased near-medium damage range from 22.9m to 30.5m (+33%).
Increased medium damage range from 36.8m to 47m (+28%).
Increased maximum damage from 32 to 34 (+6%).
Decreased maximum damage range from 24.9m to 15.2m (-39%).
Decreased aim down sight time from 240ms to 225ms (-6%).
» Battle Rifles «
Sidewinder
Decreased recoil and gun kick while firing.
Lachmann-762 (MWII)
Increased maximum damage from 44 to 52 (+18%).
Full-Auto Fire Type
Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
Increased arm damage multiplier from 0.75x to 0.9x (+20%).
Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Cronen Squall (MWII)
Increased maximum damage from 31 to 32 (+3%).
FTAC Recon (MWII)
Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
Decreased aim down sight time from 270ms to 250ms (-7%).
Full-Auto Fire Type
Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
Increased arm damage multiplier from 0.85x to 1x (+18%).
Increased hand damage multiplier from 0.85x to 1x (+18%).
Increased leg damage multiplier from 0.85x to 1x (+18%).
Increased foot damage multiplier from 0.85x to 1x (+18%).
SO-14 (MWII)
Increased maximum damage from 41 to 46 (+12%).
Full-Auto Fire Type
Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
Increased arm damage multiplier from 0.63x to 0.8x (+27%).
Increased hand damage multiplier from 0.63x to 0.8x (+27%).
Increased leg damage multiplier from 0.59x to 0.8x (+36%).
Increased foot damage multiplier from 0.59x to 0.8x (+36%).
Decreased recoil and gun kick while firing.
Increased maximum damage from 44 to 52 (+18%).
Full-Auto Fire Type
Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
Increased arm damage multiplier from 0.75x to 0.9x (+20%).
Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
Increased arm damage multiplier from 0.75x to 0.9x (+20%).
Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Increased maximum damage from 31 to 32 (+3%).
Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
Decreased aim down sight time from 270ms to 250ms (-7%).
Full-Auto Fire Type
Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
Increased arm damage multiplier from 0.85x to 1x (+18%).
Increased hand damage multiplier from 0.85x to 1x (+18%).
Increased leg damage multiplier from 0.85x to 1x (+18%).
Increased foot damage multiplier from 0.85x to 1x (+18%).
Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
Increased arm damage multiplier from 0.85x to 1x (+18%).
Increased hand damage multiplier from 0.85x to 1x (+18%).
Increased leg damage multiplier from 0.85x to 1x (+18%).
Increased foot damage multiplier from 0.85x to 1x (+18%).
Increased maximum damage from 41 to 46 (+12%).
Full-Auto Fire Type
Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
Increased arm damage multiplier from 0.63x to 0.8x (+27%).
Increased hand damage multiplier from 0.63x to 0.8x (+27%).
Increased leg damage multiplier from 0.59x to 0.8x (+36%).
Increased foot damage multiplier from 0.59x to 0.8x (+36%).
Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
Increased arm damage multiplier from 0.63x to 0.8x (+27%).
Increased hand damage multiplier from 0.63x to 0.8x (+27%).
Increased leg damage multiplier from 0.59x to 0.8x (+36%).
Increased foot damage multiplier from 0.59x to 0.8x (+36%).
» Submachine Guns «
WSP Swarm
Increased maximum damage range from 4.6m to 6.6m (+50%).
Increased near-medium damage range from 7.9m to 11.7m (+48%).
Rival-9
Decreased horizontal recoil slightly.
MTZ Marauder Stock
Decreased firing aim stability benefit by 5%.
Striker 9
Increased maximum damage from 27 to 29 (+7%).
Lachmann Shroud (MWII)
Increased maximum damage from 30 to 38 (+27%).
Increased near-medium damage from 28 to 32 (+14%).
Decreased maximum damage range from 12.2m to 10.

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