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Indiana Jones and the Great Circle's central concept based on real-world theory involving ancient sites

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Indiana Jones and the Great Circle centers on the real-world hypothesis that ancient sites around the globe were intent…
MachineGames has revealed the storyline of Indiana Jones and the Great Circle centers around a real-world hypothesis that claims ancient sites around the world were intentionally built in alignment, forming what’s called a Great Circle.
Speaking in an interview with Lucasfilm, game director Jerk Gustafsson shared how the unorthodox theory of a Great Circle connecting ancient sites inspired the title’s plot.
“A great circle is any circle that divides a sphere in half,” said Gustafsson. “On Earth, the most well-known one is, obviously, the equator. But they can exist from any point really, and are used heavily in aviation when plotting your course.
“It turns out there is a very real and mysterious great circle that is not the equator, but one that connects many of history’s greatest historical sites such as Giza, Easter Island, Sukhothai, Nazca, and many more. Their connection has remained a mystery, and this provides the perfect adventure for our game.”
MachineGames worked on the synopsis with Bethesda’s Todd Howard, who for years entertained the idea of developing a story-based game inspired by the unconventional hypothesis.
While such a topic befits the Indiana Jones universe, to ensure the storyline correlated with the larger narrative of the films, MachineGames enlisted the help of Lucasfilm.

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