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Larian Studios' CEO says, "we did have to do a bit of crunch" making Baldur's Gate 3

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Larian Studios’ Swen Vincke has opened up about crunch culture at the studio, acknowledging that the team did, at times…
Larian Studios’ Swen Vincke has opened up about crunch culture at the studio, acknowledging that the team did, at times, «have to do a bit of crunch» when «things happened that [the studio] didn’t foresee».
In the Q&A Vincke hosted after his address at the Digital Dragons conference in Poland, Vincke was asked if the team ever had to crunch – that is, the term given to the extreme overtime studios compel staff to do to get a game ready for its release date – and whilst Vincke said the team wasn’t «overly» required to crunch, and it was «certainly less on BG3 than we did in the past», «It would be a lie to say that we didn’t» crunch at all.

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