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Phantom Blade Zero delivers the action I wanted from Stellar Blade

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We went hands-on with Phantom Blade Zero at Summer Game Fest, and the upcoming action game feels like a faster version of Stellar Blade at times.
I liked Stellar Blade for the PlayStation 5 when it launched in April, but I’ll admit its gameplay was a bit slower than I had hoped. Shift Up’s game leaned more into its Dark Souls influence rather than Nier: Automata‘s roots during combat. I’ve been looking for a new character-action game that makes me feel powerful with flashy animations, big combos, and a fast pace. After going hands-on with a demo of Phantom Blade Zero at Summer Game Fest, I think it’s the game I was looking for all along.
I was actually a bit skeptical heading into my appointment for Phantom Blade Zero. Its reveal trailers were so flashy that I had my doubts that they were showing actual gameplay. While the camera work in those trailers is definitely a bit different than what’s in-game, Phantom Blade Zero‘s fights are just as exhilarating to play as they are to watch. If you’re attending any of the shows where a demo for it will be available this year, you have to give it a shot.
My demo began with a tutorial that eased me into Phantom Blade Zero‘s combat system. While the look of levels and lock-on camera are straight out of a Souls game, it becomes abundantly clear that Phantom Blade Zero is not a Soulslike as soon as blades start swinging.

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