Time to make some beautiful ogres.
Free-to-play survival game Once Human launched on Steam today, and after playing it for an hour my main observation is that the feeling of uncertainty and discovery that the survival genre used to be all about has lately been replaced with tutorial screens and boring exposition—the price of popularity, I guess! It’s possible that Once Human opens up after you get past the copper ingot crafting lessons, and I’ve seen some cool monster designs so far, so that’s a positive. Some of them were even of my own making.
Character creators are such a wild card: Story-driven RPGs that are all about the characters sometimes give you a few dull presets and unattractive hairstyles, but then a game like Once Human comes along and lets you customize «mid lower-lip thickness». It’s unreasonably granular, and features zero safeguards to prevent players from populating its servers with space demons.
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USA — software New free-to-play survival game Once Human isn't basking in praise, but it...