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Overwatch developers agree with players: "Tanks don't feel good right now"

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Blizzard: «[the] problem now is that most of them just don’t feel as ‘tanky’ as they should.»
Since Overwatch 2 was released almost two years ago, the tank role has struggled to find its place on the battlefield. From being reduced from two per team to just one in the sequel, it has been difficult for Blizzard to find an even balance at times. Lately, the player base has been extra vocal in complaining that the role has been weakened far too much, and in a new «Director’s Take» the Overwatch 2 developers address the issue. Unsurprisingly, they agree with the players.
How are the developers going to catch and tackle the problem? Well, they’ve invented a concept they call «tankiness»; a measure of how much a tank «feels» like a tank.

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