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Cyberpunk 2077: Best Starting Attributes and Perks

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Night City can be dangerous for newcomers, so it’s best to start with these Attributes and Perks to survive whatever Cyberpunk 2077 throws at V.
Those new to Cyberpunk 2077, might want to check out some of the best Attributes and Perks to invest in early, as earning both Attribute Points and Perk Points isn’t going to be the easiest thing in the world, and in Cyberpunk 2077, a challenge can lurk in every corner of Night City, so new players will want to head in with the greatest potential that they can.
There are many factors to consider when discussing the best Attributes and Perks for starting players, such as the build potential. For this guide, the main focus will be on a well-rounded starting character for combat, rather than a character focused on the more veteran aspects, like stealth and hacking. Body
+2 Max Health per Attribute Point
Open doors by force
Rip off turrets
Intimidate/solo-trained dialogue choices
Improved proficiency with Shotguns, Light Machine Guns, and Blunt Weapons
Out of all the different Attributes, Body is perhaps one of the most important ones to level up. Many of the Perks found in the Body Attribute Tree involve improving health regeneration and fortitude, ensuring that players can soak up more damage as they face off against a plethora of enemies.
It’s also great for just brute strength in general, as players can run around without flinching to gunfire, blasting enemies with their shotguns and light machine guns. Plenty of dialogue options have a requirement for the Body Attribute, and many locked doors can be opened with force, so dumping a few points into Body is a good idea.
Below, are three important Body Perks to invest into early. Painkiller
Requires 4 Attribute Points in Body
The first Perk players can get for the Body Attribute is Painkiller, which will allow them to slowly heal during combat. Whilst the healing isn’t all that great, the addition of Health Regen can certainly help change the tide of war, especially in harder difficulties when health is low, healing items are out, and players are trapped, awaiting a fresh batch of health to carry them through the fight. Die! Die! Die!
Requires 9 Attribute Points in Body
Die! Die! Die! is a brutal Perk that only really works for those who want to seek the action of Shotguns, LMGs, and HMGs. With the first level of this perk, players can have an increase to the Crit Chance depending on their Stamina, allowing a maximum of +12.5%. At level 2, the perk is even better, as weapon handling is improved when Stamina is running low, allowing players to keep up the fight even when exhausted. Adrenaline Rush
Requires 15 Attribute Points in Body
Whilst the cost might seem a bit high, Adrenaline Rush is definitely worth it, as not only is an additional 35 points to Max Health a great advantage, but at level 2, players will have a +20$ Health Regen bonus, stacking with all Health Regen effects and sources, meaning even in combat, that health will stack up nicely.
The third level is also great, as it unlocks Adrenaline Rush mode, providing players with Adrenaline equal to 30% Max Health, essentially boosting their health past the threshold, indicated by a yellow bar. Reflexes
+0.5% Crit Chance per Attribute Point
Improve proficiency with Assault Rifles, Submachine Guns, and Blades
Unlocks advanced movements
Allows quick, observant remarks in dialogue
Reflexes is another important Attribute that will see some action in dialogue trees. Whilst it’s not used as efficiently as forcing open doors, it’s still something to be aware of when talking to other characters in Night City. Yet, players shouldn’t focus it solely on dialogue, as Reflexes is great for some of the best weapons in the game, like assault rifles and submachine guns.
More importantly, Reflexes should be upgraded for the extra movement options available to players, as this Attribute Tree involves all terms of mobility and evasion, allowing players to dodge more attacks, and even speed up their adrenaline-fueled movements to further enhance the exciting gunplay and melee combat. The reason this is important early in the game is so players have a better feel for the combat whilst they progress through missions.

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