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Pocketpair confirms Palworld isn't turning into a live-service game and won't be free-to-play: 'We are not changing our game's business model'

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You can calm down now.
In an interview with ASCII Japan, translated into English by Automaton Media, Pocketpair CEO Takuro Mizobe was asked about the future of open world creature-collector Palworld, and whether it would make sense to transition to a live-service model.
«When you think about it from a business perspective», Mizobe replied, «making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability. However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path».
He also mentioned the difficulty of taking a paid game and making it free-to-play—as many successful live-service games are—without alienating its existing audience. «It is common for live-service games to be F2P with paid elements such as skins and battle passes», he said, «but Palworld is a B2P game, so it’s difficult to turn it into a live-service game from the ground up.

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