Dungeons and Dragons’ 2024 Dungeon Master’s Guide will soon be released, and many hope that it will correct the mistakes of 2014’s DMG
Wizards of the Coast has to meet some big expectations with its next Dungeons and Dragons sourcebook: a revised version of 5e’s Dungeon Master’s Guide. With years of criticism against the 2014 Dungeon Master’s Guide in mind, designers have promised that Dungeons and Dragons’ 2024 revision will give DMs their proper due.
The biggest complaint against D&D 5e’s Dungeon Master’s Guide is its organization. The book contains many useful rules and bits of advice, but much of it is stuffed near the back. Meanwhile, the front of the tome places more importance on explaining variant rules for the multiverse, as opposed to helping DMs plan a one-shot or the first session of their campaign. This is all without mentioning how much space is taken by magic items, turning the book into a glorified treasure catalog. It’s no wonder that new DMs refer more to online guides (such as Matthew Colville’s Running the Game) or third party D&D works like Mike Shea’s Return of the Lazy Dungeon Master. D&D 2024’s Dungeon Master’s Guide Promises To Right 2014’s Wrongs
Variant rules and magic items are nice, but most new DMs would rather see help with creating and running adventures.
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