«Players just don’t explore right?» said game designer Cameron Williams.
Are gamers getting sick of vast, open-world experiences? Former Grand Theft Auto VI and Red Dead Redemption 2 game designer Cameron Williams seems to think so. After years of players facing intimidating, overly large maps, he believes that many of us are growing fatigued.
At a panel at GDC recently (thanks, PCGamer), Williams took on the topic of «open world fatigue», explaining how developers can combat it. «Players just don’t explore right? Whether that’s because you have a super action-oriented game or because they just simply aren’t compelled.