Nintendo’s newest platformer is already showing signs of performance hiccups on the fresh-out-the-box Switch 2.
Nintendo’s brand-new console is already getting pushed to its limits in Donkey Kong’s latest outing, and if you were hoping for a rock-solid framerate — well, you might want to lower those expectations. Voxel-juggling comes at a cost, especially when, like in Bananza, pretty much the entire world is destructible. That’s something game director Kazuya Takahashi is fully aware of, and in an interview with La Vanguardia, he explains exactly what’s going on.