Apparently it wasn’t just GTA 6. And it definitely wasn’t about unionizing.
Like a large jaw with a preternaturally strong grip on the teeth it contains, Rockstar has let slip another half-detail about its reasons for firing more than 30 people in October, telling IGN that they were let go for revealing details about games that haven’t even been announced yet.
It’s been a very slow roll since the firings were first revealed. Rockstar denied allegations that it fired the employees because they were attempting to form a union at the studio, saying initially that they were let go for «gross misconduct», which it later elaborated to mean they had been «distributing and discussing confidential information in a public forum.»
That denial didn’t hold water with the fired employees and the Independent Workers’ of Great Britain (IWGB) union, which filed legal action against Rockstar in November. November also saw the matter brought up in UK Parliament, as Edinburgh West MP Christine Jardine asked for a meeting with the relevant government minister «to discuss what steps could be taken to support the workforce?»
The pressure on Rockstar went up significantly yesterday when the matter was raised in Parliament again, this time during Prime Minister’s Questions, leading UK PM Keir Starmer to call it «a deeply concerning case.
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USA — software Rockstar now says fired employees were let go because they revealed 'specific...