The problems are lining up for the powerful publisher.
Recently, Ubisoft revealed that they are canceling six projects, delaying seven, and conducting one or more extensive rounds of layoffs as they restructure around these so-called «creative houses.» This is problematic in itself for a publisher that needs successful releases right now, but there are signs they face a bigger issue — retaining key talent.
Tom Henderson has been monitoring Ubisoft’s internal communication channels, which previously maintained a sort of polite restraint, but have recently been flooded with negative comments about management.