Valve gives Steam devs a bigger slice of the cake for bringing in the big bucks, and receives backlash from indie studios.
Valve gives Steam devs a bigger slice of the cake for bringing in the big bucks, and receives backlash from indie studios.
A new revenue share system has been introduced on Steam that will benefit developers of big-budget games by giving them a larger slice of the pie than their indie counterparts. Valve has announced that games earning over $10 million on Steam will see the revenue split go from the current industry standard 70% to developers and 30% to the platform to 75/25, while games earning over $50 million will have the split adjusted to 80/20.
“The value of a large network like Steam has many benefits that are contributed to and shared by all the participants. Finding the right balance to reflect those contributions is a tricky but important factor in a well-functioning network,” reads the update.
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USA — software Steam’s new tiered revenue share system draws backlash from indie devs