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Variable Rate Shading is coming with Xbox Series X

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Variable Rate Shading is coming to Xbox One Series X, and here Digital Foundry explains what VRS is and what it means for next-gen.
Variable Rate Shading will be an Xbox One Series X feature, according to Major Nelson, and Digital Foundry has a new video out which explains exactly what VRS is and what it means for next-gen.
In the video, Digital Foundry discusses exactly what Variable Rate Shading is and what it means for next-gen games and consoles such as Xbox Series X.
So, what is Variable Rate Shading? Basically it affects how much effort the GPU expends when rendering or shading certain areas of a frame. Basically, it increases rendering performance and quality. Visually, the shading rate can be reduced “with little or no reduction in perceptible output quality,” leading to “free” performance.

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