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Halo Infinite dev admits it has “work to do” on graphics

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343 Industries has addressed feedback on Halo Infinite’s campaign reveal in a blog post which acknowledges the team «still has work to do» on the game.
343 Industries has addressed fan feedback on Halo Infinite’s campaign reveal in a blog post which goes over the game’s fidelity, art style, and acknowledges the team still “has work to do.”
Halo Infinite studio 343 Industries has addressed fan feedback in a blog post, which reiterates what players saw in the campaign gameplay demo was a work-in-progress, but acknowledges it still has work to do on the game.
The blog post states that the team has heard the feedback regarding the visuals in the game’s campaign demo, and is aware of the debate regarding the “overall art style and visual fidelity.”
According to the blog post, as far as styling, the team was aiming for a more “classic” art style.
“Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy,” states 343 in the blog post.

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